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Dungeons of dredmor mods for old saves
Dungeons of dredmor mods for old saves






dungeons of dredmor mods for old saves
  1. #DUNGEONS OF DREDMOR MODS FOR OLD SAVES HOW TO#
  2. #DUNGEONS OF DREDMOR MODS FOR OLD SAVES MOD#

#DUNGEONS OF DREDMOR MODS FOR OLD SAVES MOD#

So if it turns out not to be the steam cloud, then it may be whatever mod you have loading just prior to Roguish Renovation. Possibly fixed the issue that was preventing mod selections from being saved. Improved 'Stats' section: Added the stat ids (or equivalent) for modders.

#DUNGEONS OF DREDMOR MODS FOR OLD SAVES HOW TO#

How many mods are you running? How many of them are item mods (mods that add a bunch of new items to the game)? I've never seen Item mods corrupt a save, but when you have a few of them together, they do tend to make the game less stable.īTW, here's a link to one of the threads where I explain how to disable the steam cloud:Īlso, I just checked - Roguish Renovation has not been updated since 2013, so that's definitely not the problem. Gaslamp Games recently delayed the release of Clockwork Empires by a few months, but perhaps we can kill the time with another romp through their 2011 roguelike, Dungeons of Dredmor. Improved 'Monsters' section: Added 'total stats' for each monster. How old is this save? And was the Steam Cloud disabled before you saved the game? The steam cloud screws up saved games for many people (and not just with DoD, but with Civ 5, and probably at least one or two other games as well).Ģ. So when it says it can't load Roguish Renovation, I'm guessing that maybe it can't load it from your save because your save file is corrupt (I could be wrong - this is just a guess).ġ. Keep in mind that save games include the mods themselves as part of the saves, in order to prevent issues with mods being updated. When was the last time that mod was updated? If it was in recent weeks, I suppose it might be possible. changes MEMORY ReservedMemorySizeMbLower for older systems, higher for newer. I suppose Staves+Dual+Necro+Emo is a solid core group that you can build whatever the hell you please around.I don't THINK the problem is with Roguish Renovation, but it's possible. Cheats, 7 Fixes, 15 Trainers, 13 Mods available for Fallout: New Vegas. Now that I write all that, it looks like almost the same build you just described. Then you shoot up Burglary for the bennies and the zero-mana oh-shit teleport, and you're pretty much good to go. Once you get Mark/Circle/Mark/Pact, though, you're basically unstoppable. The zoo on DL2 is mildly scary because you can't go all Mark/Pact on it, but My Chemical Explosion works well with Blood Magic to basically remain endlessly castable at that level. 1 point in Burlgary for all that sweet lockpick XP, straight up Emomancy to Mark of the Black Eyeliner for the Necro resist, 2 points in Demonlogy for Celestial Circle, and then straight up necro to Pact of Fleeting Life. Staircases are common enough that this is a pretty effective way of periodically saving. My anti-crash approach is, whenever I pass a staircase (either up or down), take it and immediately return. For fun non-mod builds, I had a great time with aīuild. The game automatically saves whenever you switch floors. Dredmor is going to be hard though, I think.Ĭlick to expand.Seems like lately most of the most active people on the forums are the modders. It's also nice not having any crafting skills since my inventory doesn't get filled with crap. In General tab click on Set launch options. In your Steam library right click on Dungeons of Dredmor and select Properties. 7.1 Game is permanently zoomed in and cannot. lots of procs, I melee alot and only really fall back to rift for zoos and when there's too many monsters to survive in melee. 3.2 Save game data location 3.3 Save game cloud syncing 4 Video 5 Input 6 Audio. He is seriously squishie, but can go toe to toe in melee with muscle and arch diggles as long as pact of fleeting life is up. It was the most frustrating and annoying build I've played yet, and actually the one that spawned this thread.Ĭurrent build is dual wielding staves (yes, I have 4 hands!) along with necro, emo, viking, math, and blood magic. I did back track and go somewhere else, but then the same thing happened on a smaller scale in another room. I'd get one dead and the others would resurrect the one I just killed and/or a snow baal. The RNG hated me so I had no AoE ranged arrows and I couldn't kill the masks fast enough. I finally gave up on that build in a zoo on DL6 or 7 (forgot which) when, after killing a good 40 - 50 monsters the slow way, found that the only ones left were about 10 - 20 masks. This was made worse by the monsters casting it a lot and usually multiple monsters casting it on you at the same time.

dungeons of dredmor mods for old saves dungeons of dredmor mods for old saves

There was also no curse cure so sight range debuffs got so annoying that I was mentally adding "-1000000 fun" to the description of the debuff. It took forever to clear the first couple of zoos and was pretty dull. The first was an axe dual wielder that was built as almost pure melee I think the only non-warrior line was fleshsmithing. Click to expand.I have been playing a couple of proc heavy builds lately.








Dungeons of dredmor mods for old saves